In terms of endless continuity, there’s always something new coming up. Obviously I want to tell my definitive Batman or X-Men story – which has a beginning, middle, and end – but comics will run for hundreds of years with hundreds of characters. My stories are in a long chain of other writers’ definitive stories. So when it’s time I leave, I’ll try to leave the toys exactly as I found them. So I like to put the characters through changes, but I try to leave a blank slate for the next writer. It’s the nature of the beast. With the big franchises like Batman, Batman always must be Bruce Wayne, in his mid-30s or late 30s, and he always must have a Batmobile and a butler. I can take them to the edge, but it always will come back to the basics. Unlike novel characters, comic book characters last an eternity.
Archive for the 'Grant Morrison' Category
Morrison, Grant; J.H. Williams III, Tony S. Daniel (2008), Batman: The Black Glove, DC Comics
Batman: The Black Glove is another installment in Grant Morrison’s work with DC Comics characters like Batman and Superman, and while it’s another strong showing, it’s also suffering from being one volume in a larger build-up to last year’s major crossover events. Sometimes it seems to me as if superhero comics are a bit like Pro Wrestling. Hundreds of story-lines, different organizations and titles, with crossovers between the different kinds of titles and wrestling events happening now and then. It’s all very odd and confusing, and so are superhero comics. If you try to follow superhero comics without really buying every issue of the dozens of smaller magazines where they are published, you are bound to get kind of confused. Now and then there’s a huge crossover event that tries to clean up a bundle of story-lines in one fell swoop, but the result are books like Batman: The Black Glove, which overwhelm some of their readers with the richness of references and events that they are embedded in. This particular book is part of an enormous undertaking. It is part of the Batman R.I.P. Story (as was The Resurrection of Ra’s Al Ghul which I’ve reviewed here), which in turn leads into the larger project of Final Crisis. But, first things first.
Grant Morrison, superhero writer extraordinaire, writes on many stories at the same time, and unlike the major other writer who works on many canonical characters and story-lines at the same time, Mark Millar, he doesn’t get to invent a parallel canon where he can change and adapt and do as he pleases without catching flak for it. Millar inaugurated the Ultimate series, with his Ultimate X-Men books, which spawned a whole Ultimate Marvel universe that is similar but different from the Marvel canon. This re-invention culminated in the bafflingly great The Ultimates, a re-vamping of the Avengers in the Ultimate Marvel vein, and in Civil War, both of which I’m still pondering and will review later this month. Part of the ease with which Millar’s stunning work for Marvel reads is due to the fact that his re-invention of the characters allows him to let go of the past, and work with a clean slate. This leads to an incredible energy and freshness in his books, and to a renewed understanding of how, in cultural terms, these characters work. Millar’s work for Marvel continues to explore new alleys, with nods and references to canon, but being really independent of its exigencies and baggage. His most recent publication, Old Man Logan, is a case in point.
Millar’s approach couldn’t be more different from Grant Morrison’s, who, before signing an exclusivity contract for DC Comics, dabbled a bit everywhere (he had a part, for example, in the conception of The Ultimate Fantastic Four). In temperament he’s much closer to the prolific Brian Michael Bendis, who thrives on canon and continuity, and is the main reason why recent Ultimate Marvel publications are almost as confusing as all the recent DC Comics events. Grant Morrison’s Batman issues especially are not so much new and interesting story- lines but riffs on old ones, which is both a boon and a problem for these books. Naturally, the better you know the older stories and the more of the recent (sometimes parallel, sometimes intersecting) stories you have read, the richer your reading experience may be. However, I’m herewith issuing a full recommendation to read Batman: The Black Glove. Compared with the flaccid affair that The Resurrection of Ra’s Al Ghul was, this is a dense and interesting piece of storytelling which may seem obscure and bewildering at times, but that does not necessarily make for bad reading.
On the contrary. I greatly enjoyed this book and so will you, unless you have an inexplicable aversion to men in tights. Part of this enjoyment is due to Morrison’s impeccable writing, yet another, arguably greater, part is due to the choice of artists. While Tony S. Daniel, who penciled one of three sections of the book, isn’t great, his pencils are confident and clear enough (especially when inked by Jonathan Glapion) to steer the reader through what, at times, seems like a maze of smaller and larger stories. The highlights are the first and the short last section of Batman: The Black Glove. The first seems to comprise a self-contained story, which draws on Gothic elements and classic DC characters and story-lines, as well as thriller and mystery tropes from various literary and cinematic sources. The art, by J.H. Williams III, who appears to have penciled and inked the whole section himself, is extraordinarily evocative and energetic. There are many moments in Morrison’s recent output when you have the impression that his work is a chore and that he’s content with producing solid stories that make enough sense to continue in later volumes. Maybe it took an artist like Jim Williams III to reintroduce this kind of enthusiasm for the genre to Morrison’s efficient “event” writing.
This first section, “The Island of Mr. Mayhew” is about a meeting of Silver Age ersatz-Batmen, with different looks and strengths. There is a Native American with a cliché feather headdress, an Englishman who uses a knight’s armor. There is an American crime fighter who dresses up like a Roman soldier, and many more. All of them refer back to equivalents in the canon, but their grievances, and the back stories that are introduced here and alluded to are clearly influenced by the work of Neil Gaiman in some of his Sandman volumes, and by Alan Moore’s writing in The Watchmen. These characters meet regularly, and Batman is also regularly invited yet he never shows up. There is a bitterness in these would-be superheroes. They are not ridiculous, in fact, they have fought crime, each of them, with varying degrees of success. They are old now, grown fat, lazy and despondent, and blame others for their demise. Since the whole Batman R.I.P./Final Crisis event involves the demise of Batman, who vanishes at the end of these story-lines, dead, mad or lost, the coven of old superheroes is a clever mirroring of the actual Batman, it also prefigures the appearance of multiple Batmen later in the story. Most importantly, however, it uses its connections to Moore’s and Gaiman’s work to smuggle a critique of superhero-dom and its Manichean thinking into what appears to be a regular kind of story (unlike books like Miller’s The Dark Knight Returns).
Grant Morrison is adept at this: writing a great story which, however, has implications that transcend the usual goals and meanings of the genre. Don’t get me wrong, I don’t want to belittle superhero comics, on the contrary. I think that the things that can be said with the tools and tropes of the genre are fascinating, interesting and challenging intellectually, but there is, as with all other genres, a limited palette, all colors of which tend to point inward, into the dark caverns of genre and writing. This is true of many of the best works of the genre: the aforementioned book by Miller, or Frank Miller’s great Electra run (with art by the amazing Bill Sienkiewicz), Greg Rucka’s writing, or indeed much of Mark Millar’s work, for example. Morrison, even in his weaker stories, is different. He never seems to have abandoned the thinking and powerful artistic vision that we see in his The Invisibles comic book series (continued in the madness of The Filth), but he’s no longer flaunting it. Instead his work quietly, through juxtapositions and odd disruptions, destabilizes assumptions in normative narratives. Sometimes, as in “The Island of Mr. Mayhew”, it’s just a few references and peculiar settings.
The chapter develops into a regular murder mystery, as one by one the aging superheroes are murdered by what we soon assume to be Mr. Mayhew, the man who called the meeting. It’s a retread of a story that is old enough to have been consummately parodied as far back as 1978, when Neil Simon’s hilarious Murder by Death came out. In essence, “The Island of Mr. Mayhew”’s is a very similar story, with a showdown that appears to be as convoluted and overwrought as Simon’s. But it is the art that makes it stand out. Williams’ panels are often dipped in blackness, with disrupted and skewed panels, sometimes resembling the Bat sign, for example. Blood and fear seems to spill from panel to panel and page to page. It’s a highly dynamic design, although the actual drawing of the characters is much more static. As is, the reading experience is disorienting, recreating for the reader the mazes and dangers of the Mayhew’s house. In the Gothic setting, Morrison found a perfect background for his continuing interest in family and heredity.
The vision of order that follows the Batman through all his incarnations, from Bob Kane’s (or rather Bill Finger’s, as it were) colorfully campy original, to Frank Miller’s pitch-black version of it, has been transposed onto the personal level by Morrison. In this, as in previous volumes in this crossover event, from Batman & Son (pencilled by Andy Kubert) to The Resurrection of Ra’s Al Ghul, Morrison engages private order as compliment and contrast to social order, a structure that will culminate in the two parallel publications of Batman R.I.P. and Final Crisis. It’s fascinating to read the spin on this that this first section develops. As a standalone volume, this would be a short but excellent addition to the canon. It is paired, however, with two more sections. The second one, easily the longest, is called “Space Medicine” and is even more disorienting, if mostly because of what feels like dozens of stories crashing in. There are so many of them, in fact, that the main storyline gets lost and when it resurfaces at the end of the section, we don’t really care. The section continues an arc from the final chapter of Batman & Son, but you don’t need to have read it. In fact, I think that part of the fun of it is trying to make sense of the onslaught of things that happen, revelations imparted upon the reader and odd names and words.
I’m not sure that Batman: The Black Glove is supposed to be much clearer, actually, since Morrison’s sly deviations from old stories should be sufficiently confusing even to veteran readers of the books, such as his reinvention of the alien Batman Tlano from the planet Zur-En-Arrh, from a 1958 story called Batman – The Superman of Planet-X, reinvented as a psychotic personality developed by a trauma suffered by Bruce Wayne a few years ago. Again, events are turned inward, to the personal, and an interstellar crisis is converted into a personal one. It’s impossible to say more without spoiling the surprise and pleasurable bewilderment of this section, which paves the way for Batman’s last stand in Batman R.I.P.. A final mention should be accorded to Ryan Benjamin, whose art I have already praised here and who penciled the brief last section. He doesn’t get much to work with, as he’s asked to illustrate a chapter that feels rushed inasmuch as the writing is concerned. This chapter is clearly a bridge to the next volume, and that purpose is always clear to the reader. These few pages are intriguing but necessarily unsatisfying. What pleasure we derive from them is due to Benjamin’s pencils which intimate the disintegration of Batman, something that we hoped for from Daniel’s pencils in the previous chapter who wasn’t able or willing to deliver. As always, Benjamin’s work is dynamic and extremely effective, and I wish there was more of it.
That said, the book as a whole seems to be very well proportioned. Some shortcuts, some rushed scenes and story-lines, but all told, Batman: The Black Glove seems remarkably concise. It makes sense as a prequel to the cataclysmic events to come, it makes sense as a standalone book, and, most importantly, it makes sense as part of an ongoing larger project. In his most recent novel Lowboy, John Wray has one of his characters say “Your order isn’t my order”. In Wray’s excellent book, this is a statement about perception and about an examination of the conventions embedded in that which we accept as given. Grant Morrison writes about similar issues, but he doesn’t examine. He destabilizes, he suggests, intimates. As a writer he doesn’t write from an authoritative position, he doesn’t lecture. And, surprisingly, he keeps finding excellent artists to work with him. Good ones like Tony S. Daniels and extraordinary ones like Ryan Benjamin, J.G. Jones or, more recently, Frank Quitely. It’s a joy to read a new book by Morrison, and his publications are among my most highly anticipated publications each year. If you haven’t yet got on board, do so. If you’re new to this, maybe not with this exact volume, but don’t pass Morrison by. It’s more than worth it to check him out.
A short personal note (January 2013). As I am trying to finish two manuscripts and getting back into reviewing books, I have a hospital bill to pay off, which means all kinds of issues for me. If you have a buck or two to spare, I would be more than thankful. There is a paypal button on the right hand side of this page. That’s just in case you feel charitable. As it is, I am happy enough about every single one of my readers. There are more of you than I ever expected, even through the dry months in the past year, and I am thoroughly humbled. Thank you all.
Morrison, Grant; Paul Dini, Peter Milligan et al. (2008), Batman: The Resurrection of Ra’s Al-Ghul, DC Comics
I’ve said this before but it bears repeating: I am not well read as far as graphic novels are concerned, and I find the vast universe of DC and Marvel to be somewhat confusing. However, a few of my favorite writers in comics have written for DC and Marvel, and worked with some of the most famous characters, so I keep dipping into their books. The fact that the major characters have a history that is decades old, can be among the most confusing parts. While reading Mark Millar’s two excellent Ultimates books, I constantly felt left out, suspecting hints and allusions that were totally lost on me (which is why my review on these books is still on hold…) everywhere. I met many characters which were clearly not new to the universe for the first time in Millar’s story, trying to keep up as best as I could. This, at least, is not a problem in Batman: The Resurrection of Ra’s Al-Ghul, which contains a short list of nine of the most important characters with a brief sketch of their recent history and main characteristics. Wikipedia provides further help. This feature is nice in that it allows the reader to just let yourself fall into the supple folds of this story that is so action packed that I had to read parts of it on the edge of my seat. It presents good writing, an engrossing story, huge amounts of kick-ass, and even some great artwork. I greatly enjoyed it and will definitely read more of Grant Morrison’s work on Bob Kane’s leather-clad icon. At the same time, it was my least favorite of all the graphic novels I read this year, possibly because I expected so much more of it.
One thing I expected, when I bought the book, was that it would actually be written by Grant Morrison and Paul Dini, two excellent writers in the genre. The cover, bearing both writers’ names boldly, may have misled me there. Now, I know that what I buy as a book continues several thinner issues that were published separately and collected into the book I hold in my hand. And I know that a story arc contains stories written by other writers. But Batman: The Resurrection of Ra’s Al-Ghul contains three ‘preludes’ and seven more ‘proper’ chapters, ten all told. Of those, only two were written by Grant Morrison, two by Paul Dini. The rest is divided among Peter Milligan, who penned three chapters, Fabian Nicieza, responsible for two, and Keith Champagne, who wrote one. That means less than half of the chapters were written by Morrison and Dini. Yes, they are pivotal, important chapters, but it’s a fairly long book as far as this genre goes, and all these authors make for very uneven reading. There are dozens of recent Batman titles out, if I wanted a title written by a staff writer of some kind, I could have bought one. I wanted a book by Morrison because I’ve long admired his work. Incidentally, if you ever wondered why some comics writers become superstars and others don’t, you might want to pick up a book like this one, which contains some stunning chapters and some, let’s say: less stunning ones. Grant Morrison’s writing is always great, and Paul Dini’s is good as well, but the others are a mixed bag, to be honest. Most annoying and ultimately disappointing was Peter Milligan.
I do know that Peter Milligan has done some courageous and well-received work in the past, from what I know; he’s done work with Marvel’s controversial X-Force, and he’s garnered a certain fame with mid-1990s graphic novels such as Enigma. So, no, he’s not an unknown, even for me, but, from the evidence provided in Batman: The Resurrection of Ra’s Al-Ghul, he’s clearly a second-rate writer, competent but not more than that. His chapters were originally published in issues of Robin, and they contain a focus on Tim Drake, the current Robin. Drake is a teenager and Milligan, by way of red thought-boxes, lets us know that Drake’s an annoying teen, to boot. This is very well done, and Milligan does have a way of driving the story forward, creating tensions between some central characters. Apart from that, his writing is stiff, especially the dialogue which is almost always awkward and badly written. At times, Milligan even appears to be attempting a parody of the much-maligned dialogue of early superhero comics, except that there’s not a trace of humor in his chapters. No, his chapters are just a huge let-down, although the extent of my disappointment varied greatly depending on the artist he worked with. For his worst chapter he worked with David Baldéon; the result is the most annoying chapter in the whole book and a huge waste of time and space and ink, and what’s worse, it does a great disservice to the marvelous story.
In Batman and Son, one of the story arcs that directly preceded The Resurrection of Ra’s Al-Ghul, Grant Morrison presented to us Damien (I know), Batman’s son with Talia, the daughter of Batman’s sworn enemy, Ra’s Al-Ghul. In a different story arc, Batman killed Ra’s Al-Ghul. Talia and his son now lead a band of evil ninjas, working together with an old assistant and loyal follower of Ra’s, who only goes by the name of White Ghost. This is where the story sets in. Apparently, Ra’s’ spirit has survived but he needs a new body to live on. Ra’s uses a mysterious reservoir with a green liquid, the so-called Lazarus Pit, but it is not enough, this time. This time he needs a full body, and it can’t be anyone else but a male relative, which means: Damien. Early in the book, Talia saves Damien from his grandfather’s greedy clutches and sends him to Gotham City for Batman to take care of him. That doesn’t quite work, as Batman has suspected that his adversary might have survived and follows up hints that lead him straight to Ra’s Al-Ghul’s den. Meanwhile, Damien arrives at Bruce Wayne’s manor where Batman’s friends try to keep him safe. Those friends are Dick Grayson, who used to be Robin but is called Nightwing now that he’s grown up, and the new Robin, Tim Drake. If all these names and titles sound confusing, they are a bit, but what the book does is take a few of them and lend them a voice, thus imbuing the characters with a life all their own. Thus, apart from Milligan’s two Robin chapters, we also get two Nightwing chapters written by Fabian Nicieza, and a most wonderful Damien chapter written by Keith Champagne.
How is all of this significant, you may ask, bewildered. Well, the book is basically a series of chases, of people being hunted, caught and saved, it takes place on several continents and several actions take place at the same time. One writer and one basic point of view may not have done justice to the scope of this book. What’s more, in between the non-stop action (someone is always fighting someone else), the writers manage to fit a surprising amount of thoughtful scenes and difficult decisions. The fact that I needed to look up on Wikipedia why Robin’s not Robin anymore and ephemera like that did not stop me, for example, from feeling Tim Drake’s torment as he is handed the opportunity to bring his dead family back to life. This is no mean success in a book that appears to be mainly about fighting ninjas. But, much more than its more highbrow brethren, even those that work within the DC/Marvel canon, Batman: The Resurrection of Ra’s Al-Ghul demonstrates the basic strengths of a genre that is among the oldest and strongest of modern literature. It needs to provide thrills and action in order for people to buy copies of the original issues that appeared in publications such as Detective Comics # 838 and Batman Annual #26. And it succeeds marvelously (no pun intended) in that area. At the same time, comics always had an educational, moral aspect to it, something that, in a way, justified their existence. Rather than scoff at the high brow literature that it was always contrasted with, it kept borrowing from that, paying homage to it, and, in some cases creating works that have since been accepted into the ivory towers all around the country. You can expect a collection of this length to raise a few weighty questions about memory, about death, but mostly, in this case, about family.
The basic team of crimefighters that Batman: The Resurrection of Ra’s Al-Ghul focuses on, Bruce Wayne/Batman, Dick Grayson/Nightwing and Tim Drake/Robin, they are all orphans, they are all victims of disasters and they are drawn to each other, creating a new family, the identity of which is not determined by blood or tradition, but by what they do. It’s a modern identity, full of potential and change, especially within the narrow frame works of their society. In his relationship to his society, Batman, as the book frequently assures us, is a detective, someone who keeps up the basic order of his society, who looks for solutions within a given framework and who has no intent of widening that (China Miéville has a lot of fun with these conventions in his incredible novel The City & The City). In his dealings with the larger society, Batman is bound to the nation state and other conventions. Thus, in his person, he unites both an almost violent traditionalism and an interesting potential for change, or at least subversion. The same can be said about Ra’s Al-Ghul, the book’s villain, except that his angle is completely different. His insistence on blood relation, his need, even, for keeping up family relationships structured by blood bonds, is in stark contrast with Batman. Although both Batman and Ra’s have a strictly hierarchical family, with leaders and followers, Batman’s is built on free association, on free will, as the book makes unmistakeably clear. Ra’s Al-Ghul’s family, in contrast, seems to work like a feudal society, and you cannot disagree with the head of the family except by fighting the whole family and leaving it completely. But whereas Batman is a child of his nation, and bound and pledged to it, Ra’s has lived for too long to be bothered by that. By way of the Lazarus Pits he has kept himself alive for centuries. He has had already centuries of experience when the nation state rose and may have even influenced that process, as we learn in a few flashbacks at the beginning of the book.
These complexities make for good reading, but they are largely inherent in the material, the writers have just competently executed it, which is quite decent, often enough, especially when you have the art to match that. However, if you find five writers a bit much for one novel, brace yourself for the fact that the book is pencilled by seven different artists. These are, however, much better than many of the writers. The book’s art shines. Tony S. Daniel, for example, who also collaborated with Grant Morrison on Batman and Son, does a fine job, but I have to confess I particularly enjoyed Ryan Benjamin’s pencils and Jason Pearson’s art.
Ryan Benjamin, for me, is a discovery. The way he renders action scenes, finds just the right angle, the right spot, focus and light to make a scene work, to squeeze the most effect out of a single panel is astonishing. All other fight scenes in the book are by contrast completely static, boring, wasted panels. I’ve sometimes flicked through chapters illustrated by one of the other guys and wished that they’d been done by Benjamin. I’ve never before heard of the man, but I’m sure keeping my eyes open now. His pencils are really excellent, the raw instinct he brings to basic elements of comics is stunning (you can check out recent work, including the excellent webcomic Pancratia, at his site here).
For his chapter (which was written by Keith Champagne), Jason Pearson, of Body Bags fame, did both pencils and ink. Pearson’s work stands out, his art is less intent on details and more on the power of broad swathes of color, idiosyncratic rendering of facial expressions and other moods. Keith Champagne’s brief prelude does not directly tie into the main story; Champagne and Pearson took the resultant liberty to create a short ghost story that is creepy, exciting and the only convincing exploration of Damien’s character in the whole book.
Much, really, is excellent here, and the whole of Batman: The Resurrection of Ra’s Al-Ghul is a great read, but it is not on a par with many of the other books I have recently reviewed or read, not even with Brian Vaughn and Pia Guerra’s Y: The Last Man series. Much of that is due to the inclusion of second rate writers, much also to the relentless barrage of fight and other action scenes. After the fifth time that the good guys get attacked by a horde of ninjas, you just want to get it over with. The end is less than satisfactorily, mostly because Grant Morrison’s pivotal chapter is in the middle and is clearly the culmination of much of the book, which makes much of the rest read like an afterthought. The final showdown somehow fizzles away and then, suddenly, everything is over. However, you have to think of this book as one among an ongoing project of Morrison’s. Not only was this novel preceded by Batman and Son, it was followed by Batman: The Black Glove and two of the most highly anticipated stories of the past decade: Batman R.I.P. and Final Crisis. For various reasons, mostly financial, I will have to skip Batman R.I.P., but I do own Final Crisis and look forward to reading it. I know this review was a bit taxing, after all it was too long, too digressive and too boring, but here’s the thing: I do recommend Batman: The Resurrection of Ra’s Al-Ghul if what you want is a great, fun Silver Age read, especially if you like ninjas and the occasional Great Question thrown at you.