Jen Williams: The Copper Promise

Williams, Jen (2014), The Copper Promise, Headline
ISBN 978-1-4722-1112-5

Wiebe, Kurts J.; Roc Upchurch, Rat Queens: Sass and Sorcery, Image Comics
ISBN 9-781607-069454

DSC_0171So through the years I have reviewed quite a few fantasy novels on this blog, but I am still looking for recommendations, and trying to understand contexts and history of the genre. As far as I can tell, the big caesura in the genre was JRR Tolkien’s entry on the stage of epic fantasy. A lot of what followed copied the structure of Tolkien’s books pretty closely, with some changes here and there. The most recent style of fantasy is “gritty” fantasy, which is now pretty much the predominant genre. Gritty means a certain amount of soi-disant “realism”, which mostly means more sex, way more violence and intential cruelty. Some writers have done interesting things with this, and people like Brandon Sanderson, Patrick Rothfuss, David Anthony Durham and the mercurial talent N.K. Jemisin have taken the genre in new directions, mostly by offering a more sophisticated understanding of social issues. Jen Williams, a debut novelist, opts for a slightly different path in The Copper Promise and that is best summarized by the word “fun”. She is not interested in grit, not in realism, not in carefully constructed portrayals of nations and cultures. Honestly, the main instinct for me as a reviewer here is to squeal about the fun I had reading this book and how much fun I suspect the author had writing it. The other book I want to mention here is Rat Queens, written by Kurtis Wiebe with artwork by Roc Upchurch (pencils, ink and covers). The first trade, “Sass and Sorcery” has been out for a few months and it’s an equally joyful celebration of fantasy, yet also cognizant of gender issues and narrative holdovers from tradition.

DSC_0194Another distinction I should have made in my first paragraph is the one between epic fantasy and the sword and sorcery line of fantasy, which mainly inspired Jen Williams. More accurately, she appears to have been inspired by Fritz Leiber’s legendary novels featuring his heroes Fafhrd (not a typo) and the Gray Mouser, called the “spiritual father [of] most fantasy writers” by Raymond Feist. Epic fantasy tells us stories of nations and cultures. It usually contains stories of adventurers embedded within, but the stakes are a bit higher, and these books tend to offer elaborate maps in the back. In George R.R. Martin’s increasingly lackluster work we even find whole lists of ‘houses’ and their living and deceased members. None of this for Williams. The world is small enough to traverse with a dragon in a short amount of time, it contains roughly four recognizable areas or nations and the narrative tends to just “switch” areas to tell different stories in different places. Her tradition is that of Leiber (and Burroughs), of intrepid adventurers in a world full of wicked people and magic and strangeness. At the same time, she takes that tradition and spins it cleverly. But it’s not an intellectual exercise. This book is a big steaming cup of fun. If you like fantasy, but are bored by the epic fantasy line of writing and/or the ‘gritty’ type of fantasy, read this. In fact, if you like fantasy, read this. And if you like both fantasy and comic books, I implore you, read Rat Queens.

DSC01517The main characters in The Copper Promise are a pair of mercenaries, Wydrin, a female slender thief and Sebastian, a disgraced former soldier, a burly but conscientious man. The story uses Wydrin as a focal point although it is a third person narrative. As the book progresses, a wizard of sorts joins the two, as they endeavor to stop a gigantic dragon/god and her army from burning the whole world. The narrative moves us briskly along, and while we are never really surprised by the events, we are also never bored. The basic structure of the story is old fashioned in the best sense, a novel thoroughly happy with storytelling in the pulpy sense of the word. At the same time, the writing is always solid. Humorous, light and precise, a perfect storyteller’s tool. No fake archaisms, no purple descriptions of emotional agony or orientalist interiors. And this is not gritty. There’s none of the cheap glee many contemporary fantasy writers have in killing off or torturing ‘good’ characters. The story is paramount, not the self-regard of the writer. Have you seen Martin on a talk show, laughing his odd laugh when people ask him about all the characters he has killed off so far? He enjoys being that person. And increasingly, that shows in his work. Fritz Leiber’s tradition is different, a tradition of having fun telling a tale.

DSC_0172The basic setup of The Copper Promise already suggests similarities to Leiber’s work, but the connection goes further. On a superficial level, Jen Williams’ thief is nicknamed Copper Cat and puts stock in naming her knives, and not only is that also Mouser’s habit, but additionally, one of Mouser’s knives is called “Cat’s Claw” (and Mouser himself is “on the cat’s path”), as we learn in “Ill met in Lankhmar”, an early novella/story. There’s more, however. Fritz Leiber’s main audience were adolescent boys, and so there are women as decoration and the occasional odd sexually charged story. Moreover, Leiber’s stories, as far as I have read them, have a recurring interest in fatherhood, or more broadly, in the lasting ties created through sex, whether that would be offspring or families or tribes. A lot of his well known stories prominently feature these elements, from “The Snow Women” to “Lords of Quarmall”. In contrast to Leiber, Jen Williams’ audience are not adolescent boys, or not just, and her novel uproots many of the assumptions behind the use of those elements while keeping the elements themselves. She changes Leiber’s virile barbarian into a religious, conscientious soldier who gets the boot from his order due to his sexuality when his love for men is discovered. She gives the role of the irreverent thief with a big appetite for money, food and men to a female character. And while I can’t give details on this short of spoiling a major plot point, she offers a particularly inventive spin on the idea of masculinity and procreation. In fact, I enjoyed that part of The Copper Promise so much that I felt it got a bit short shrift. That’s the only real mark against the book: as you’d expect of a debut novel, it’s not extremely well balanced. Some parts are much longer than they’d need be and some interesting developments are handled in only a handful of pages.

DSC_0174Another aspect of the book is its love of telling stories. It’s not openly metafictional, like Rothfuss’ book with its framework is, but it offers an impassioned plea for the magic of words, and its more than just having magicians in the book, and magic words and scrolls etc. No, she offers us a take of personal awakening, a set of characters and their journey to discovering their identity, all of which happens through the act of reading words, discovering language as a thing in the world. Language, ordinary language seems so new, so magical to these characters that they start using it in lieu of names, picking new names out of the dictionary. This fascination with words and storytelling does not seem to me to be accidental. Indeed, Leiber is such an interesting choice for a young writer to pick up these days and signals an interest in the art of telling a plainly fun story. Interesting not because he is so unknown – in fact, there seems to be a kind of Sword and Sorcery renaissance in recent years, from movies based on Edgar Rice Burroughs’ Princess of Mars books to new Conan comics (with art by the fantastic Becky Cloonan, so you might want to have a look at those, too). No, interesting because the question of the value of “pure” storytelling is part of a public debate that featured most prominently one of America’s leading ‘serious’ novelists, Michael Chabon. In between his major novels, Chabon has consistently been publishing smaller texts, some of them nonfiction, some explorations of genre. One of them is Gentlemen of the Road, a historical novel set roughly in 950 AD in the Khazar empire. As Chabon explains in an afterword, he went off “on a little adventure” in it. He also explains the joy and importance of storytelling, of going beyond the confines of what he calls “late-century naturalism”. I feel a lot of fantasy in the “gritty” school of writing tries to defend itself by injecting that naturalism back into a genre literally meant to be fantastic. Chabon’s book is not a fantasy, and his stakes are much higher. His is a novel clearly written after the Shoah, offering a debate on Jewish identity that he would continue in what I think is his best novel so far, The Yiddish Policemen’s Union. But the discussion about “adventure fiction” and the appeal inherent in the form, it also applies to The Copper Promise, which stakes out a place for itself as fantasy adventure fiction, both smart and joyful.

Drakensang

Screenshot is not actually of one of the games I mention, but it’s a CRPG and it’s me playing a female protagonist, so there.

Another tradition that I found applicable, but that might not be intentional at all, is a much more recent one. Video games. More precisely computer role playing games, CRPGs, in short. Don’t look at me like that. I have played a few of them without being what they call ‘a gamer’- I don’t own a console and my laptop is rather old, that imposes inherent limits. But the new tradition of CRPGs gave role changes and especially stories involving women more of a push. Despite all the misogyny that is so rampant in today’s ‘gamer’ scene, the fact that these stories are more interactive, written by multiple authors and have to appeal more directly to an audience interacting with the game opened a large array of possibilities. In the arguably best CRPG ever published, Baldur’s Gate II, you play with a group of people, a group that you can staff with a large amount of female characters. Other, more recent games like Mass Effect, a CRPG in a science fiction setting, or Dragon Age, in the usual fantasy/middle ages setting, even allow you to pick a female protagonist or have a same-sex romance. All this is to say that I think video games, as much as they have supported and developed a new strain of misogyny among young men (recent events have been especially appalling), also have opened up vistas of action and thinking about things differently. The tradition Williams holds on to may be the Leiber kind of writing and I may be a horrible philistine here, but as I read the first 100 pages, my brain kept seeing the events in action, I kept translating them in my head into the familiar images of computer role playing games. And that’s not a bad thing. If you have ever played a classic CRPG, like the aforementioned BGII or Planescape Torment, what you come away with is a world alive with stories, and with humor and sadness and all the ingredients for a fun story. A lot of gritty fantasy has lost that by focusing on ‘serious’ stories, and I am not criticizing that. All I’m saying is that some writers, like early Robin Hobb on the epic fantasy side, and Jen Williams on the sword and sorcery side of fantasy, have a place in all of this too.

DSC_0170As do the Rat Queens. Kurtis Wiebe and Roc Upchurch collaborate on a story that is about mercenaries killing trolls, having sex with Orcs and generally getting up to all kinds of shenanigans. The fights are frequently pretty bloody and the jokes can be a bit bawdy. What makes the story special, apart from the general excellence of the art and the clarity and humor of the writing, is that Wiebe and Upchurch took a story that generally uses women as decorations and moves them into the foreground. The four main protagonists are women, although not all of them are human. We are offered hints of complicated backgrounds and intrigues, although the first trade does not go beyond hints. First trades are, after all, rarely more than exposition. But there’s enough for us to become invested in the inner lives of these female mercenaries. A group of vividly drawn and varied female characters as the main focus of a comic book is not a frequent sight. What’s more, Rat Queens is much more clearly indebted to and comments on the video game genre. The story is placed before a background of routine “raids” of troll caves and other cliché targets, mimicking the ubiquitous “tasks” in role playing games. The first half of the book’s arc plays fast and loose with its references and the various traditions it finds itself in. It’s an exuberant kind of book and that has an effect on its readers. It’s been a while since I had quite this much sheer fun reading a comic book. Comics, as well as fantasy novels, have become “gritty”, telling their stories in literal and figurative darker colors. Frequently, haunted male protagonists have to deal with a violent and brutal world. I’m not saying I don’t enjoy that kind of writing, but it’s such a relief when we find books like Rat Queens (or Kieron Gillen’s short lived arc on Young Avengers) that are much more invested in telling a colorful story. It’s a good time for fantasy and comics and both Rat Queens as well as The Copper Promise are excellent examples of that. And while Wiebe is already an established writer, there’s no telling where Jen Williams could go with her next books.

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What is Epic Fantasy?

“26 authors—13 women and 13 men—as well as an editor and a literary agent”, including the likes of David Anthony Durham, Steven Erikson, Patrick Rothfuss and Brandon Sanderson, attempt to answer the questions posed by Clarkesworld Magazine: What is at the heart of Epic Fantasy? and Why do you write Epic fantasy? From Durham’s answer to the second question, this bit, which also explains why his work, despite its massive, massive flaws, is still so attractive

I love the unlimited creative possibilities of fantasy. I’d written three historical novels before starting the Acacia series. The third, Pride of Carthage, was about Hannibal’s war with Rome. It was a massive conflict with amazing events and twists of fortune and inspired leadership. It was epic. Leaving that novel, I wanted another epic. The world building I’d done for the ancient world got me craving writing in an imagined world where I had more freedom to mash things together that were never mashed together in actual human history. How could I write a novel that mixed opium addiction with the Atlantic slave trade in a pre-industrial world that includes Nordic, African, European and Asian inspired cultures in the same empire, and introduce a foreign invasion that endangers them all, despite their differences? If I was writing straight history that wouldn’t be possible. A lot of historical writers would probably never want to do something like that. I did, though. Fantasy was the obvious choice of genre that would allow me to recast all those things in one big package.

Sword, Sorcery and Business Meetings

Donny at his excellent new blog, reviewed Brandon Sanderson’s Mistborn here:

I must admit I was compelled to stop reading several times early on in the novel. It wasn’t so much that the novel was incredibly badly written, it’s just the initial tedium of the prose and the clumsy scenes. There was one near the start where the thieving crew leader has a honest-to-goodness meeting that features perhaps the only medieval brainstorm session in literature (complete with a meeting secretary to take minutes!) to discuss ways to take down a ruling regime in place for thousands of years. The action items from this meeting was so open-ended and, in corporate parlance, ‘high-level’ that I literally laughed out loud. I have been party to many a corporate meeting, and having to read about one in a fantasy world is just wrong.

For my own review click here.

Brandon Sanderson: Mistborn

Sanderson, Brandon (2007), Mistborn, Tor
ISBN 978-0-7653-5038-1

mistborn 1The speed and quality of fantasy writing is quite notorious. Fantasy writers are expected to crank out thick, brick-sized books, in remarkably brief periods of time. Remarkable novelists, such as Patrick Rothfuss, whose last novel had been published in 2007, and George R.R. Martin, whose last novel of his celebrated “Song of Ice and Fire” series had seen publication in 2005, have had to defend themselves against the ire of impatient fantasy fans. Brandon Sanderson, on the other hand, has kept, so far, on the good side of his fans, publishing more than one new book per year, ever since debuting with the standalone fantasy novel Elantris in 2005. Since then he has not just released a trilogy of fantasy novels starting with Mistborn (2006), and continued with The Well of Ascension (2007) and The Hero of Ages (2008), but also another standalone novel called Warbreaker (2009) and he has written, from Robert Jordan’s notes, The Gathering Storm (2009), one of three projected sequels to Jordan’s “Wheel of Time” series, and is due to publish the second of them this year. This is an incredible amount of writing, but what’s more surprising, to be honest, is the quality of the resulting output. Mistborn is not on par with George R.R. Martin or even Rothfuss, but is still an above-average achievement, a smooth, smart novel that fuses literary, genre, religious (Mormon) and mythological inspirations to produce a great read. Nothing more but also: nothing less.

warbreakerFantasy fans have very specific expectations, and they fall, I think, into one of two camps these days. There are more traditional fans, grown up on a steady diet of Terry Goodkind, Robert Jordan, J.R.R. Tolkien, Terry Brooks or Dave Eddings. They (a gross and unfair generalization, I’ll admit) enjoy books with swords and magic, orcs and elves, and an very clear set of roles and rituals. Whether it’s Goodkind’s Ayn Rand-inspired penchant for S/M-style sexuality, Tolkien’s Catholic sense of order, or just Jordan’s rank misogyny and elitism, these writers’ attitudes to power and class can be described, euphemistically, as traditional. The other camp contains writers like Martin or Rothfuss, who play with the elements of their genre, introducing a gritty realism (Martin) and even a careful consideration of class (Rothfuss). Mistborn doesn’t really belong to either camp or rather: it belongs to both, but doesn’t excel in either mode of writing. Neither Sanderson’s tepid realism, not his slouching use of the epic fantasy order is really fully convincing. This in-between nature of the book is probably its biggest problem, opening it to criticism from both camps. However, structure, original ideas and the heavy religious inspiration endow it with a very specific, unique feel, and I recommend it to anyone who enjoys epic fantasy now and then. It’s on the strength of Mistborn that Robert Jordan’s widow approached Sanderson, asking him to finish her late husband’s unfinished series, and we can easily see why. Jordan’s main problem wasn’t his ideology. It was the terminal dullness that the books developed after a short while.

well ascensionWith a finite amount of authorized notes and ideas, Jordan’s widow needed a writer able to develop a plot quickly and satisfactorily, with effective and quick characterizations, yet with enough originality not to simply write a pastiche of Jordan’s style. Sanderson possesses all of these qualities in abundance, as Mistborn demonstrates. It’s rare for the first book of a sequence of fantasy novels, no matter of what length, to have a satisfying ending that isn’t at best a cliffhanger, wetting readers’ appetites for the next novel. The exasperation that fans feel with Martin and Rothfuss has, in part, its roots in the fact that they have offered no closure, the stories are in suspension, open ended. This is true for a great many writers, but not for Sanderson. As we finish Mistborn, we have been granted closure. The main story seems to be finished, almost all the open threads have been tied up and almost all questions answered. Within one book, Sanderson has told us the story of a rebellion against the Lord Ruler of the Final Empire, who appears to be God or at least God-like, he has, in deft strokes, introduced us to a wealth of characters, and sketched the history and culture of a whole new world, without any orcs or elves and with a very original, very interesting system of magic. His characters are so well sketched, so believable, that, as we pick up the second volume, The Well of Ascension, to enter a radically changed political landscape, and end up, almost directly, in an action-packed fight, we immediately recognize the characters from Mistborn. These are people we know, and due to Sanderson’s skills: people we know well. Sanderson does not, however, escape the trap of cliché in his depictions of both the characters and political machinations.

way of kingsThe hero of these kinds of books is often a young man, with the mind of a teenager and the budding skills of a medieval superhero. Vin, Mistborn‘s protagonist, is a woman, a teenager, with the budding skills of a medieval superhero. Oh, I exaggerate a bit, but not much. The one change here is significant and interesting, yet it also displays the full extent of the timidity of Sanderson’s realism. The story about (young) male heroes often turns around questions of heroism and masculinity. Stephen R. Donaldson’s cynical and arguably cowardly Thomas Covenant the Unbeliever, Robert Jordan’s trias of heros (exemplifying three facets of male adolescence and early adulthood), or “the Fool”, Robin Hobb’s fascinatingly glittering character from her two trilogies focusing on Fitz Farseer, are cases in point. Any change or departure quickly becomes part of this discussion. Whatever changes are made to the almost inevitably male hero, are just that, changes that reinforce the main template. Female heroes do turn up in number, though, especially in more recent years, but the context of their appearance is subtly (or not so subtly) different. Robin Hobb’s excellent Liveship Traders trilogy is a great example. Her heroine, Althea Vestrit, doesn’t get to be a heroine in the sense that the male heroes are. Her story is connected to female tropes, starting with water, to a very interesting communion with (some) living but (usually) inanimate objects. The focus is on questions of intuition, care, and fertility, rather than on discussions of power, violence, and strength. Even in Hobb’s able hands, these questions are channeled through and resolved by the still male characters. The same applies to Mistborn‘s Vin, although Brandon Sanderson goes further than Hobb.

rithmatistImpressively, Vin’s story is largely a very masculine one. She is quietly belligerent and the way she resolves problems is through seeking controversy and fighting her way through it. Through her use of magic she’s stronger than most men, and throughout most of the book, the only other person we know possessing this power (apart from the evil Inquisitioners and the Lord Ruler) is a man, modeled on the typical male hero. This may not sound like much, but it’s extraordinary, really. So much so, that Sanderson uses additional elements to weaken his heroine in other ways. Not only does she turn into a stereotypical little teenage girl as the book progresses, head over heels in love with a a mysterious and handsome young man, who softens her mistrust towards others. She also starts to wear dresses, going to balls, and enjoying the whole ladylike lifestyle. As if to ram the tedious point home, Sanderson has her defend ‘her man’ against another woman (possessing the same powers) in what feels uncomfortably like a catfight (though it is a fight to the death). Political power, meanwhile, is still elusive to women. It is debated and decided by men, all the important offices are held by men and all the planning is made by men. In fact, Vin (and the woman she fights) is the only noteworthy woman in the whole book. To Sanderson’s credit, however, she doesn’t become a stereotypical sorceress, queen, or mother at the end of the book. The usual fate of strong female characters, which sidelines them into the nooks and crannies of narrative, is spared her. She stays a fighter, soldier, assassin. She is and remains the strongest fighter in the book.

steelheartThis to and fro as regards Mistborn‘s attitude towards gender runs parallel to other instances of indecision on Sanderson’s part, such as his use of realism and originality. World-building is often considered one of the main tasks of speculative fiction: the invention of a world, distinctly different from ours, with magic, religion, science and, preferably, language newly invented or adapted for this new world. One of the predecessors to this kind of expectation is Tolkien, who invented a completely new language, elaborate mythology and history for his stories. In fact, by far the majority of his writing deal with mythical and historical stories, fleshing out the hints and allusions in his two main works of fiction. Sanderson’s approach is careful. He uses a well-known template, a simple medieval setting, he uses a generic understanding of roles and rituals (Vin is an exception), but he is also very inventive. His two main invention is his system of races and the kind of magic used in his world. In Mistborn, we only learn about two or three basic races. The Skaa, humans and Terrismen. Now, most of us remember China Miéville’s trenchant observation that no writing is innocent, not even fantasy writing. In our use of races such as orcs and elves, we don’t invent something out of the blue. Instead, we draw on stereotypes and images that we already have in our language and our cultural reservoir. Miéville asks us to be careful, to consider what the subtext is of using humanoid races like orcs, who are slow, big, and usually, with gnomes and goblins, the only non-white characters in books. Sanderson does not need such admonishment.

inheritanceHis races are, although I’m not sure about Terrismen, not necessarily racially different from one another. That racial difference exists in the heads of the occupants of Sanderson’s world, but we soon find that race in Mistborn is a signifier of class lines, so that humans are all noblemen, and Skaa are poor people, for example. The ability to use magic is hereditary and runs only in Noblemen, but not all Noblemen are able to use magic and any progeny of Noblemen and Skaa might be able to use magic, too. In a very deft move, Sanderson has found remarkably precise metaphors for racial and class tensions in our world. He also manages to anchor his magic in the earthly, bodily parts of his universe. They are not the amorphous weavings of Jordan’s Aes Sedai. In order to use magic, one needs to ingest metal and then ‘burn’ it. No metal – no magic. This dependance upon both the bodily process of digestion and the resources of the earth is laudable and quite unique. It’s quite saddening to see all these good ideas in a mind that isn’t able to put them to full use. Just as gender differences, on a deeper level, remain intact and problematic, so are questions of hierarchy and power affirmed in a traditional manner. The latter half of the book is infused by a deep mistrust of the common people. A people’s revolution is shown to be inevitably a brutal, rag-tag affair that will plunge the world into chaos. The people can revolt, but they need an authorized, upper-class leader to shape their anger into a politically sound result. This is what ails other instances of realism and originality, too. Sanderson’s take on a magically endowed thieving crew bent on overthrowing the empire eschews cliché depictions of ‘hard criminals’, so much, indeed, that this lack of grime has been criticized a lack of realism.

DSC01516I think it is an attempt to be more realistic, open, and humorous, but this doesn’t quite work, for one simple reason: Sanderson is a horrible writer about people. His mistrust of ‘the people’ translates into an unhealthy distance to them. Any decision to forgo cliché needs, I think, to be balanced by a strong alternative idea of how human beings behave, an idea which Mistborn severely lacks. Make no mistake: the characters themselves are believable, but their interactions and motivations rarely are. This is why the book so frequently feels lukewarm and a bit flabby. Too much of Mistborn feels conceptual without the sternness and consistency that good conceptual writing depends on. The concepts are partly the metaphors and structures I mentioned, but there is one other important pillar that they rest on: Sanderson’s Mormonism. Like many Mormon (and Catholic) writers, Sanderson’s religion heavily influences his writing in more than spirit. The most famous and popular Mormon writer, who leaves ample, obvious and specific traces and references to her particular religion (as opposed to a general Christian attitude) is probably Stephenie Meyer, the best one I know of is Brian Evenson. Brandon Sanderson, who teaches at Brigham Young University, is yet another one. Without attempting a thorough analysis, there are a few things especially that have a ring of Mormonism to it. The godliness of the Lord Ruler, specific basic properties of his magic and the “Well of Ascension” in particular evoke associations to LDS concepts such as the exaltation (actually, its hard not to read the three volumes as the three stages of theosis, but exaltation is a similar concept). Joseph Smith taught that “God himself was once as we are now, and is an exalted man, and sits enthroned in yonder heavens.” Through exaltation, we can all become ‘gods’. The Christ-like martyrdom of one of the book’s main characters adds an other layer to this.

DSC01322Finally, a catastrophe in the Mistborn universe that happened a few centuries ago, destroying many of the Terrismen, who are priest-like keepers of stories, history, religions and other knowledge, carries echoes of the Mormon doctrine of the “Great Apostasy”, which is a very particular version of a doctrine that many Christian churches teach. These specific references and allusions add a salvational urgency to Mistborn‘s narrative, which smoothly ties into the generic epic character of the story, but endow it with a more original power. As a whole, however, and despite all the specific changes and ideas that Sanderson brings to the table, there is an enormous amount of generic elements in his book, the worst of which is the actual writing. Without dropping to the abysmal lows of Terry Goodkind, his writing is at best serviceable, at worst dull, repetitive and, well, generic. He also displays the waste of spaced typical of his genre. While novels in other genres can describe a city, town or world, plus a set of full, believable characters in under 300 pages, many fantasy novels take twice as long without delivering twice the content. George R.R. Martin, who packs every page with action, intrigue and important observation is the exception here. More often than not, we are faced with page after page of ruminations, written in a laggard style and not serving any reasonable purpose, apart from helping to fill pages.

Still, at the end of Mistborn, lots of things have happened, and the reader has been swept away by the tide of events. It is, despite its faults, a very readable book, at least if you happen to like the genre of high fantasy. This is not one of the books that will appeal to those who dislike fantasy, but if you enjoy this sort of writing, Sanderson is a safe bet. He is an enjoyable, reasonably original and prolific writer who I very much look forward to reading more of in the months to come.

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